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标准的ecm注释

2017-05-28 11:39:48 admin N1SF 点击数:

MOXTVersion: 33                                         [特效版本][果果2016.1.11整理]

SkinModelPath: models\npcs\宠物\骑宠\雪豹\貔犰.SMD      [模型的SMD路径]

AutoUpdata: 2                                           [未知(默认为1)]

OrgColor: ffffffff                                      [模型颜色(ffffffff)默认为白色]

SrcBlend: 5                                             [模型颜色覆盖程度(默认为5)]

DestBlend: 6                                            [模型透明度(默认为6)]

OuterNum: 8                                             [未知(默认为8)]

Float: 1.000000

Float: 1.000000

Float: 1.000000

Float: 1.000000

Float: 1.000000

Float: 1.000000

Float: 1.000000

Float: 1.000000

NewScale: 0                                           [新的缩放尺寸(默认为0)*不能>1]

BoneNum: 1                                            [骨骼数量(默认为1)*不能改]

BoneIndex: 0                                          [骨骼指数(功能未知)]

BoneSclType: 1                                        [未知(默认为1,0)]

BoneScale: 1.5000000, 1.5000000, 1.5000000            [模型大小比例(默认为1.0,1.0,1.0)]

 

DefSpeed: 1.000000                                          [模型动作速度(默认为1)]

ChannelCount: 0                                             [未知(默认为0)]

ChannelCount: 16                                            [通道数(对应ChannelMask排数填写)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

ChannelMask: -1                                             [通道屏蔽值(默认为-1)]

CoGfxNum: 7                                          [指引特效数量(默认为7)数量个数以对应HookName:对应填写数量(HookName:有填写的才算)]

ComActCount: 10                                      [未知(默认为10)]

EventType: 100                                       [模型类型(默认为100)模型的表面光效]

StartTime: 0                                         [特效开始时间(默认为0)]

TimeSpan: -1                                         [特效时间间隔(默认为-1)]

Once: 0                                              [未知(默认为0)]

FxFilePath: 怪物\通用\噩梦.gfx                       [特效路径]

HookName: HH_leftfoot           [特效对应名称HH_leftfoot左脚;HH_mouth口;HH_lefthand左手HH_Head头;HH_righthand右手;HH_rightfoot右脚;]

HookOffset: 0.000000, 0.000000, 0.000000             [特效偏移X(水平),z(高度),y(+近头部,-远头部)位置]

HookYaw: 1.000000                                    [特效偏移]

HookPitch: 0.000000                                  [特效距离]

HookRot: 0.000000                                    [特效旋转(默认为0)]

BindParent: 1                                        [特效绑定]

FadeOut: 1                                           [特效淡出效果]

UseModelAlpha: 1                                     [是否使用特效透明效果]

GfxScale: 1.500000                                   [特效缩放比例]

GfxAlpha: 1.000000                                   [特效透明开启,开启为1]

GfxSpeed: 0.500000                                   [特效显示速度]

GfxOuterPath: 0                                      [特效外部通道]

GfxParamCount: 0                                     [特效参数计算]

EventType: 100                                       [特效表面光效(默认为100)]

StartTime: 0                                         [特效开始时间(默认为0)]

TimeSpan: -1                                         [特效时间间隔(默认为-1)]

Once: 0

FxFilePath: 怪物\通用\色子02子效果.gfx

HookName: HH_mouth

HookOffset: 0.000000, 0.000000, 0.162417

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.160000

GfxAlpha: 1.000000

GfxSpeed: 1.000000

GfxOuterPath: 0

GfxParamCount: 0

EventType: 100

StartTime: 0

TimeSpan: -1

Once: 0

FxFilePath: 怪物\通用\噩梦.gfx

HookName: HH_lefthand

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.600000

GfxAlpha: 1.000000

GfxSpeed: 0.500000

GfxOuterPath: 0

GfxParamCount: 0

EventType: 100

StartTime: 0

TimeSpan: -1

Once: 0

FxFilePath: 怪物\通用\眼光金.gfx

HookName: HH_Head

HookOffset: 0.100000, -0.600000, 1.1000000

HookYaw: 0.00000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.200000

GfxAlpha: 1.000000

GfxSpeed: 1.000000

GfxOuterPath: 0

GfxParamCount: 0

EventType: 100

StartTime: 0

TimeSpan: -1

Once: 0

FxFilePath: 怪物\通用\噩梦.gfx

HookName: HH_righthand

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.600000

GfxAlpha: 1.000000

GfxSpeed: 0.500000

GfxOuterPath: 0

GfxParamCount: 0

EventType: 100

StartTime: 0

TimeSpan: -1

Once: 0

FxFilePath: 怪物\通用\噩梦.gfx

HookName: HH_rightfoot

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.500000

GfxAlpha: 1.000000

GfxSpeed: 0.500000

GfxOuterPath: 0

GfxParamCount: 0

EventType: 100

StartTime: 0

TimeSpan: -1

Once: 0

FxFilePath: 怪物\通用\眼光金.gfx

HookName: HH_Head

HookOffset: 1.089195, 1.446447, 0.174751

HookYaw: 0.523599

HookPitch: 0.785398

HookRot: 1.570796

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.200000

GfxAlpha: 1.000000

GfxSpeed: 1.000000

GfxOuterPath: 0

GfxParamCount: 0

CombineActName: 奔跑

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 奔跑

ActStartTime: 0

LoopCount: -1

EventCount: 2

EventType: 101

StartTime: 125

TimeSpan: -1

Once: 0

FxFilePath: Monster\行动\多足类2.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 101

StartTime: 250

TimeSpan: -1

Once: 0

FxFilePath: Monster\行动\多足类2.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

CombineActName: 技能攻击1

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 技能攻击1

ActStartTime: 0

LoopCount: 1

EventCount: 2

EventType: 101

StartTime: 350

TimeSpan: -1

Once: 1

FxFilePath: Monster\特征\血狮激励1.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 104

StartTime: 375

TimeSpan: -1

Once: 0

AtkPath: 怪物\飞火球att1.att

Divisions: 1

CombineActName: 技能攻击2

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 技能攻击2

ActStartTime: 0

LoopCount: 1

EventCount: 1

EventType: 100

StartTime: 400

TimeSpan: -1

Once: 0

FxFilePath: 怪物\技能\自身加血加暴.gfx

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

GfxScale: 0.400000

GfxAlpha: 1.000000

GfxSpeed: 1.000000

GfxOuterPath: 0

GfxParamCount: 0

CombineActName: 普通攻击1

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 普通攻击1

ActStartTime: 0

LoopCount: 1

EventCount: 3

EventType: 101

StartTime: 500

TimeSpan: -1

Once: 1

FxFilePath: Monster\战斗\lunQ.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 101

StartTime: 525

TimeSpan: -1

Once: 1

FxFilePath: Monster\特征\血狮激励3.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 104

StartTime: 625

TimeSpan: -1

Once: 0

AtkPath: 怪物\怪物普攻空拳.att

Divisions: 1

CombineActName: 普通攻击2

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 普通攻击2

ActStartTime: 0

LoopCount: 1

EventCount: 3

EventType: 101

StartTime: 375

TimeSpan: -1

Once: 1

FxFilePath: Monster\战斗\lunQ.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 101

StartTime: 425

TimeSpan: -1

Once: 1

FxFilePath: Monster\特征\血狮激励3.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 104

StartTime: 500

TimeSpan: -1

Once: 0

AtkPath: 怪物\怪物普攻空拳.att

Divisions: 1

CombineActName: 死亡

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 死亡

ActStartTime: 0

LoopCount: 1

EventCount: 2

EventType: 101

StartTime: 300

TimeSpan: -1

Once: 1

FxFilePath: Monster\战斗\负屃攻击.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

EventType: 101

StartTime: 1125

TimeSpan: -1

Once: 1

FxFilePath: Monster\死亡\倒地大2.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

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UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

CombineActName: 行走

LoopCount: 1

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EventChannel: 0

BaseActCount: 1

BaseActName: 行走

ActStartTime: 0

LoopCount: -1

EventCount: 0

CombineActName: 休闲

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 休闲

ActStartTime: 0

LoopCount: 1

EventCount: 1

EventType: 101

StartTime: 25

TimeSpan: -1

Once: 1

FxFilePath: Monster\特征\独角兽休闲声.wav

HookName: 

HookOffset: 0.000000, 0.000000, 0.000000

HookYaw: 0.000000

HookPitch: 0.000000

HookRot: 0.000000

BindParent: 1

FadeOut: 1

UseModelAlpha: 1

SoundVer: 1

Force2D: 0

IsLoop: 0

Volume: 100

MinDist: 5.000000

MaxDist: 25.000000

CombineActName: 战斗站立

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 战斗站立

ActStartTime: 0

LoopCount: -1

EventCount: 0

CombineActName: 站立

LoopCount: 1

RankCount: 0

EventChannel: 0

BaseActCount: 1

BaseActName: 站立

ActStartTime: 0

LoopCount: -1

EventCount: 0

ScriptCount: 0

AddiSkinCount: 0

ChildCount: 0

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