MOXTVersion: 33 [特效版本][果果2016.1.11整理]
SkinModelPath: models\npcs\宠物\骑宠\雪豹\貔犰.SMD [模型的SMD路径]
AutoUpdata: 2 [未知(默认为1)]
OrgColor: ffffffff [模型颜色(ffffffff)默认为白色]
SrcBlend: 5 [模型颜色覆盖程度(默认为5)]
DestBlend: 6 [模型透明度(默认为6)]
OuterNum: 8 [未知(默认为8)]
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0 [新的缩放尺寸(默认为0)*不能>1]
BoneNum: 1 [骨骼数量(默认为1)*不能改]
BoneIndex: 0 [骨骼指数(功能未知)]
BoneSclType: 1 [未知(默认为1,0)]
BoneScale: 1.5000000, 1.5000000, 1.5000000 [模型大小比例(默认为1.0,1.0,1.0)]
DefSpeed: 1.000000 [模型动作速度(默认为1)]
ChannelCount: 0 [未知(默认为0)]
ChannelCount: 16 [通道数(对应ChannelMask排数填写)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
ChannelMask: -1 [通道屏蔽值(默认为-1)]
CoGfxNum: 7 [指引特效数量(默认为7)数量个数以对应HookName:对应填写数量(HookName:有填写的才算)]
ComActCount: 10 [未知(默认为10)]
EventType: 100 [模型类型(默认为100)模型的表面光效]
StartTime: 0 [特效开始时间(默认为0)]
TimeSpan: -1 [特效时间间隔(默认为-1)]
Once: 0 [未知(默认为0)]
FxFilePath: 怪物\通用\噩梦.gfx [特效路径]
HookName: HH_leftfoot [特效对应名称HH_leftfoot左脚;HH_mouth口;HH_lefthand左手HH_Head头;HH_righthand右手;HH_rightfoot右脚;]
HookOffset: 0.000000, 0.000000, 0.000000 [特效偏移X(水平),z(高度),y(+近头部,-远头部)位置]
HookYaw: 1.000000 [特效偏移]
HookPitch: 0.000000 [特效距离]
HookRot: 0.000000 [特效旋转(默认为0)]
BindParent: 1 [特效绑定]
FadeOut: 1 [特效淡出效果]
UseModelAlpha: 1 [是否使用特效透明效果]
GfxScale: 1.500000 [特效缩放比例]
GfxAlpha: 1.000000 [特效透明开启,开启为1]
GfxSpeed: 0.500000 [特效显示速度]
GfxOuterPath: 0 [特效外部通道]
GfxParamCount: 0 [特效参数计算]
EventType: 100 [特效表面光效(默认为100)]
StartTime: 0 [特效开始时间(默认为0)]
TimeSpan: -1 [特效时间间隔(默认为-1)]
Once: 0
FxFilePath: 怪物\通用\色子02子效果.gfx
HookName: HH_mouth
HookOffset: 0.000000, 0.000000, 0.162417
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.160000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\噩梦.gfx
HookName: HH_lefthand
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 1.000000
GfxSpeed: 0.500000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\眼光金.gfx
HookName: HH_Head
HookOffset: 0.100000, -0.600000, 1.1000000
HookYaw: 0.00000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\噩梦.gfx
HookName: HH_righthand
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 1.000000
GfxSpeed: 0.500000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\噩梦.gfx
HookName: HH_rightfoot
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.500000
GfxAlpha: 1.000000
GfxSpeed: 0.500000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\眼光金.gfx
HookName: HH_Head
HookOffset: 1.089195, 1.446447, 0.174751
HookYaw: 0.523599
HookPitch: 0.785398
HookRot: 1.570796
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: 奔跑
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 奔跑
ActStartTime: 0
LoopCount: -1
EventCount: 2
EventType: 101
StartTime: 125
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\多足类2.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 250
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\多足类2.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 技能攻击1
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 技能攻击1
ActStartTime: 0
LoopCount: 1
EventCount: 2
EventType: 101
StartTime: 350
TimeSpan: -1
Once: 1
FxFilePath: Monster\特征\血狮激励1.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 104
StartTime: 375
TimeSpan: -1
Once: 0
AtkPath: 怪物\飞火球att1.att
Divisions: 1
CombineActName: 技能攻击2
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 技能攻击2
ActStartTime: 0
LoopCount: 1
EventCount: 1
EventType: 100
StartTime: 400
TimeSpan: -1
Once: 0
FxFilePath: 怪物\技能\自身加血加暴.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.400000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: 普通攻击1
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 普通攻击1
ActStartTime: 0
LoopCount: 1
EventCount: 3
EventType: 101
StartTime: 500
TimeSpan: -1
Once: 1
FxFilePath: Monster\战斗\lunQ.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 525
TimeSpan: -1
Once: 1
FxFilePath: Monster\特征\血狮激励3.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 104
StartTime: 625
TimeSpan: -1
Once: 0
AtkPath: 怪物\怪物普攻空拳.att
Divisions: 1
CombineActName: 普通攻击2
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 普通攻击2
ActStartTime: 0
LoopCount: 1
EventCount: 3
EventType: 101
StartTime: 375
TimeSpan: -1
Once: 1
FxFilePath: Monster\战斗\lunQ.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 425
TimeSpan: -1
Once: 1
FxFilePath: Monster\特征\血狮激励3.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 104
StartTime: 500
TimeSpan: -1
Once: 0
AtkPath: 怪物\怪物普攻空拳.att
Divisions: 1
CombineActName: 死亡
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 死亡
ActStartTime: 0
LoopCount: 1
EventCount: 2
EventType: 101
StartTime: 300
TimeSpan: -1
Once: 1
FxFilePath: Monster\战斗\负屃攻击.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 1125
TimeSpan: -1
Once: 1
FxFilePath: Monster\死亡\倒地大2.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 行走
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 行走
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 休闲
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 休闲
ActStartTime: 0
LoopCount: 1
EventCount: 1
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 1
FxFilePath: Monster\特征\独角兽休闲声.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 战斗站立
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 战斗站立
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 站立
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 站立
ActStartTime: 0
LoopCount: -1
EventCount: 0
ScriptCount: 0
AddiSkinCount: 0
ChildCount: 0